Use Redoubt and Invincibility if you have no way to close the gap. Bondbreaker the slows as soon as possible. Since most archers will run with Auramancy they will be able to break your stun, try to force this out early so you can land a knockdown in your big combo. Try to save your gap closers if you’re already on the target since many archers have escapes like Dropback and Teleport. Your biggest problem here is getting kited to death and landing a successful knockdown on them. Use the Fear Burst Combo as soon as possible and try to Purge off Courageous Action if they have it. Use Tiger Strike as often as possible because you never know when you’ll parry reset its cooldown. Kite out their cooldowns (Frenzy/Redoubt/Battle Focus) by using Boastful Roar or Invincibility. By jumping or glider sliding you can drift the stun and root of Overwhelm and Charge if you get hit by them, forcing your opponent to walk towards you before they can hit you and follow up. Always face your target so you can block and parry them. You can also stop Charge this way to avoid knockdown. Against stealth you want to spam your Focal Concussion key to stop the usual Overwhelm opener. You can stop this by either popping Redoubt or by hitting them in mid air with a Focal Concussion. Your biggest problem is going to be getting knocked down into a huge combo. If they’re stealthed, spam Focal Concussion to try to hit them before they hit you. Focal Concussion guarantees that your target stays still while you Charge it ensuring a knockdown on the Triple Slash. Enervate is your longest range nuke, followed by Tiger Strike and Boastful Roar. Purge yourself at the start for the magic resistance buff. It is on such a short cooldown there’s no reason not to always have it up.
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